Friday, January 23, 2015

A bit more...


Full resolution here.

Instead of a gif, a friend recommended uploading it on sketchfab.com. I'll be loading some more of my models to the site in the future.

Left-click and drag to orbit around, right-click and drag to pan, and scroll wheel to zoom in/out.




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There you have it folks. The Painter.

The End



The painting is actually something I did way back in the day. I think I was 15.

Tuesday, January 20, 2015

The Painter - Final




Head over to my Flickr page to see the textures and download everything at their original 4k resolution (click here). I strongly suggest downloading the diffuse (colored) textures so that you can zoom in real close to see the small details. I worked hard on 'em!

Coming soon turn table gif and close up shots.


Thursday, January 8, 2015

What am I doing?

edit: having just re-read this before posting I have noticed that I am not the best at getting my more personal thoughts or ideas in text, so bare with me :)

This entry might be a bit more personal then the others but things have certainly changed in my life that will greatly affect my art. Most significantly is that I dropped out of RIT. It was a big decision that was based simply on that I was not happy there. I recognized that what would make me truly happy was not being worked towards. Oddly enough, that "means of happiness" isn't 3D art or video games. For so long I thought it was, which is why I've been in and out of school, finishing some, all related to the art or video games. Is that really what I want to do? I don't know. What do I want to do? I don't know. 

So does this mean I'm giving up on 3D art? Hell no! It remains my passion as do video games, but I realized that those alone would not make me happy, they certainly haven't in the past.
So what next? I'm not too sure and that's ok :)

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Blah blah blah, adult shit, yadda yadda yadda. "What's going on with the painter?" you may ask. Well, I am ashamed to say that I've been avoiding it. Nobody likes doing those last little boring bits. I got new ideas! This chick is good enough right? Well no, but just about. I have decided to scrap the grand plan of having her in her own scene and just render her painting on the easel with some pretty lighting.

What have I been doing instead of polishing the painter? Certainly not video games, of course not!

Here's some stuff:


That eyeball will soon be another character that I'd like to get as anatomically correct as possible. I would like it to be a good base body that I can reuse for different characters without having to build another from scratch, saving me a lot of time. With the base, generic body I "quickly" tweak and sculpt it into a unique character.

Anyway, here's some cool art that inspires me.














I've had these pictures saved on my computer for a while so I don't remember as of these artists or where I got them from. So if you are one of the artists and do not wish to have it displayed here or wish to be given the proper credit, please email me at henryh2956@gmail.com. Thanks! Your work is amazing!

Thursday, October 16, 2014

Thus far






Character is 99% done. Just some texture tweaks and geometry nudging. Otherwise I'm doing my best to bust out some props.

Oh, her names is Emily.




This lighting set up is purely temporary. Ignore the ugly shadows :)



Sunday, August 24, 2014

So it's not done yet...


I wanted to finish it before school started, but school starts tomorrow, so this is as far as I got. I ain't givin' up, that's for sure. The character is 97% done, I just want to make a cool scene for her to be in. I've already got the assets finished, just have to make them render ready and what not. So soon! Sooooooooon!!!!!

She needs a name... can't keep calling her "painter."

Monday, June 23, 2014

Hmmmmm


Added some much needed character to the face. Much better than the dead look of the standard pose. Should have the whole pose soon!

Thursday, June 12, 2014

Year 1

Hell with an intro, let's get to it:

Ok, a little intro...

This isn't everything I did this year, just the stuff I feel like showing. Don't worry you aren't missing much.

Let's get the boring stuff out of the way. Below are a bunch of different seamless textures. Seamless meaning that if you were to tile any of these textures you would not see where the individual tiles meet. Think M.C. Escher's tessellation art.

Feel free to take any of them if you want. No credit needed.



Below is an example of one of the textures being tiled. As you can see, there are no seams.


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These models are for a character I'm not showing because, well, it's far less interesting then these assets.


You've already seen the robot, but why not see the cool details! I really love how the hand/claw turned out. This would be really cool to texture. I might get to it someday, but the legs would need a whole lot of work. ... So I probably won't >.<


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These are some assets for the following render of a basic school hallway. I really love how the vending machine came out.


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The next two pictures are rendered with Mental Ray, which is a piece of software in Maya that allows you to render photo-realistic images and movies. These images can take takes hours to render, both of mine only took about an hour and a half. Only? Yeah, each frame of Pixar-esque movies would take dozens of hours, possibly days to render on one computer, which is why they have render farms of hundreds of computers working together, to do it much quicker and more efficiently.

Here's the hallway. Can you identify that poster?


This is a still life of some of the assets I'd like to use for the final scene for my latest character, the painter.



There you have it! Onto bigger and better things! ... Oh wait, I still have to rig my character... :(