Monday, September 26, 2016

It's been a while...

This is going to be a long post, so let's get started!

First, here's that time lapse I promised. It's about 2.5 hours of work compressed to 4 minutes. It's really, really fast, mostly because the early "blocking" are suppose to be fast, so you can get a quick layout that you can use to add the detailed bits later.


This was really fun to do. Plus, I've never been able to see myself work as a sort of spectator. I really recommend doing a time lapse of you working on your hobby; it provides a perspective that I really can't find the words for... except neat. ... ? Introspective? /shurg

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Now to the nitty-gritty shit of where the hell I've been. If you want to get to the cool 3D bits, skip ahead.

Anyway, since leaving RIT and finishing the painter, I kept up a bit with my 3D, doing some work here and there, but it quickly teetered off after the Planet Express building. In the past year, I didn't drop my 3D work completely... but for all intents and purposing, yeah, I had given up.

I had decided to settle for a "normal" life. Get my associates degree in something that would most likely provide a good career, probably something IT related. Work, get married, have kids, retire.

Most people seemed to think that was a good idea. Seems reasonable right? Nothing wrong with that kind of life. I don't mean to disrespect anyone by what I've said, but for me, that meant giving up my dreams.

The wake up call came from someone I did not expect. If anything I would have thought he'd be most on board with the "responsible/practical" choice. I told him my plan, and he was the first person to call my bullshit. I don't remember exactly what he said, but what I got out of it was that he thought it would have been really sad for me to not do what I had wanted to do for so long. It would be a shame for me to give up then and never do what I loved most.

The guy who told me all of this was my Dad.

Thanks Pops :)


So here we are, over a year later. After living at my parents in Loudon for a bit, kind of figuring stuff out, I moved back down to Boston. I got my job back at Mahoney's, which isn't bad. Sure, it's not in my preferred field, but it'll do for now.

What now? I'm not really sure, still figuring some things out. One thing's for sure though, I am going to pursue my passion, video games. What part of video games? Programming? Art? Design? We'll see. For now, I'm going to keep at the art, see where that takes me. I'm not going to worry about what will look better for a portfolio; I'm going to work on what excites me, otherwise I don't think I'd get anything done.

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So! Onto the cool stuff!

First a little backstory. This next piece is a conceptual design for a major city in the universe that I've been world-building for quite a long time. By a long time I mean, the story that started it all was last saved to a floppy disk.

It slowly evolved from a derivative story of clone soldiers into a complex and (hopefully) original sci-fi universe, with a hint of fantasy. Some of you know a bit of the story.

The city belongs to a theocratic society. To put it very, very simply: the society had to leave their planet and find a new one. On this new planet after their initial settlement they erected this city as a monument to commemorate their achievements and to offer thanks to their gods (of which there are three).

Back to the design: I have always been inspired by "scale-shock." Which are buildings, sculptures, landscapes, etc that are on such a large scale it's, well, shocking. Some examples would be The Wall (Game of Thrones), the Death Star (that's no moon), and Eve Online's spaceships (home to the 18 km Titans). But I think this scene from The Fellowship of the Rings best demonstrates scale-shock.





Small disclaimer - The following images, at this stage, are extremely crude. Most are all screenshots taken directly from within Maya. It's too early for them to look pretty.

The idea started as "a city on a bridge."

Version 1.0 started as a pretty lame, giant Golden Gate Bridge, but it got the creative juices flowing.

See arrow for since of scale (those are average building heights of 5-ish stories).


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Version 2.0 - "What if the landscape (see arrow) was on the bridge!?" ... No, too big. In the middle you can see the concept for the citadel (more on that later).


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Version 3.0 - Ok, let's chill out a little. Simple and elegant. This version stuck with me for a long while.


This version would span across three peninsulas or across a bay with an island in the middle.

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Version 4.wtf - I was really just spit balling with this one... don't ask. What it did do for me was bringing my brain way from the traditional two sided, symmetrical bridge.


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The final (probably) version.

First an idea of the scale. The tower in the center, the citadel, is about 4000ft tall. The Burj Khalifa, the tallest building in the world, is 2722 ft. Surrounding it, clustered in the center would be the taller skyscrapers, the rest of the buildings getting smaller the further out they are.


Remember the three gods? Yeah, three arms, three gods... bam.


To get a better sense of street layout and block sizes I quickly created the model below. Each block is roughly the size of an average Manhattan city block.


So, where's it going to sit? For a while, the landscape would have several rivers converging at a giant sink hole that the city would sprawl across. Shown here, in a super crude, cartoony illustration (I'm no concept artist).

At the end of the rivers (light blue) would be large, beautiful waterfalls.


With the sink-hole idea, there was one major problem... where does the water go? There could be a massive cave system I guess. I worked out some lore-friendly explanations... but in the end, it wouldn't work. Plus wouldn't it be better if there was access to the ocean?

Yes, yes it would.


Tada! Ocean access.

Next a simple 3D representation. The city expands beyond the bridge (all the green).


Ok, that'll do for now. I wanted to add a lot more, but this post is long enough as is. Plus it's 1:30 am.

Tomorrow I'll have lot's more! Including the most exciting part: highway interchanges! Oh yeah, interchanges baby.



Wednesday, February 11, 2015

Good news everyone!


There you have it, my next big endeavor, the Planet Express Building:


I've wanted to create this building for quite a while, but never felt like taking the time to gather countless screenshots from the show from those having to figure out the floor layouts. It would have just taken too long, time that I could spend working on something else. Thankfully just the other day someone posted very well done blueprints/floor plans of the building on reddit.com/r/futurama. Credit to Michael Mutarelli.

I hope to finish all of the interiors including all the props, maybe even the ship! (That'd probably be a bit too much, but definitely not impossible.) So, I still have to take a lot of screen shots of each room, but placing those props and furniture will be much easier than getting the correct scale and dimensions of the floor plan.

Last but not least, the final step would be to bring it all into Unreal Editor 4, allowing you to walk around and check it all out.

Realistic textures would be fun too.

Stay tuned for a time lapse of this build to see how it's all done... really, really quickly.

Friday, January 23, 2015

A bit more...


Full resolution here.

Instead of a gif, a friend recommended uploading it on sketchfab.com. I'll be loading some more of my models to the site in the future.

Left-click and drag to orbit around, right-click and drag to pan, and scroll wheel to zoom in/out.




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There you have it folks. The Painter.

The End



The painting is actually something I did way back in the day. I think I was 15.

Tuesday, January 20, 2015

The Painter - Final




Head over to my Flickr page to see the textures and download everything at their original 4k resolution (click here). I strongly suggest downloading the diffuse (colored) textures so that you can zoom in real close to see the small details. I worked hard on 'em!

Coming soon turn table gif and close up shots.


Thursday, January 8, 2015

What am I doing?

edit: having just re-read this before posting I have noticed that I am not the best at getting my more personal thoughts or ideas in text, so bare with me :)

This entry might be a bit more personal then the others but things have certainly changed in my life that will greatly affect my art. Most significantly is that I dropped out of RIT. It was a big decision that was based simply on that I was not happy there. I recognized that what would make me truly happy was not being worked towards. Oddly enough, that "means of happiness" isn't 3D art or video games. For so long I thought it was, which is why I've been in and out of school, finishing some, all related to the art or video games. Is that really what I want to do? I don't know. What do I want to do? I don't know. 

So does this mean I'm giving up on 3D art? Hell no! It remains my passion as do video games, but I realized that those alone would not make me happy, they certainly haven't in the past.
So what next? I'm not too sure and that's ok :)

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Blah blah blah, adult shit, yadda yadda yadda. "What's going on with the painter?" you may ask. Well, I am ashamed to say that I've been avoiding it. Nobody likes doing those last little boring bits. I got new ideas! This chick is good enough right? Well no, but just about. I have decided to scrap the grand plan of having her in her own scene and just render her painting on the easel with some pretty lighting.

What have I been doing instead of polishing the painter? Certainly not video games, of course not!

Here's some stuff:


That eyeball will soon be another character that I'd like to get as anatomically correct as possible. I would like it to be a good base body that I can reuse for different characters without having to build another from scratch, saving me a lot of time. With the base, generic body I "quickly" tweak and sculpt it into a unique character.

Anyway, here's some cool art that inspires me.














I've had these pictures saved on my computer for a while so I don't remember as of these artists or where I got them from. So if you are one of the artists and do not wish to have it displayed here or wish to be given the proper credit, please email me at henryh2956@gmail.com. Thanks! Your work is amazing!

Thursday, October 16, 2014

Thus far






Character is 99% done. Just some texture tweaks and geometry nudging. Otherwise I'm doing my best to bust out some props.

Oh, her names is Emily.




This lighting set up is purely temporary. Ignore the ugly shadows :)



Sunday, August 24, 2014

So it's not done yet...


I wanted to finish it before school started, but school starts tomorrow, so this is as far as I got. I ain't givin' up, that's for sure. The character is 97% done, I just want to make a cool scene for her to be in. I've already got the assets finished, just have to make them render ready and what not. So soon! Sooooooooon!!!!!

She needs a name... can't keep calling her "painter."