Monday, June 23, 2014

Hmmmmm


Added some much needed character to the face. Much better than the dead look of the standard pose. Should have the whole pose soon!

Thursday, June 12, 2014

Year 1

Hell with an intro, let's get to it:

Ok, a little intro...

This isn't everything I did this year, just the stuff I feel like showing. Don't worry you aren't missing much.

Let's get the boring stuff out of the way. Below are a bunch of different seamless textures. Seamless meaning that if you were to tile any of these textures you would not see where the individual tiles meet. Think M.C. Escher's tessellation art.

Feel free to take any of them if you want. No credit needed.



Below is an example of one of the textures being tiled. As you can see, there are no seams.


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These models are for a character I'm not showing because, well, it's far less interesting then these assets.


You've already seen the robot, but why not see the cool details! I really love how the hand/claw turned out. This would be really cool to texture. I might get to it someday, but the legs would need a whole lot of work. ... So I probably won't >.<


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These are some assets for the following render of a basic school hallway. I really love how the vending machine came out.


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The next two pictures are rendered with Mental Ray, which is a piece of software in Maya that allows you to render photo-realistic images and movies. These images can take takes hours to render, both of mine only took about an hour and a half. Only? Yeah, each frame of Pixar-esque movies would take dozens of hours, possibly days to render on one computer, which is why they have render farms of hundreds of computers working together, to do it much quicker and more efficiently.

Here's the hallway. Can you identify that poster?


This is a still life of some of the assets I'd like to use for the final scene for my latest character, the painter.



There you have it! Onto bigger and better things! ... Oh wait, I still have to rig my character... :(