Thursday, January 24, 2013

Ka blam! - Modeling Done!!


Ok so maybe not 100% done... 85% >.< Just got to add some small tweaks, and hinges. But this is basically the final look, minus the textures and what not.

~~Back on the top, front on the bottom.~~

(save the pictures to your computer to view at full size, they're big)










Some perspective views to show the "slots" at the top that guide the door and lock it into place. To the right, left and center of the top, there are rectangular shapes, they are locking pistons. When the door opens, the center circle will rotate 45 degrees, pulling the pistons up/down to lock/unlock the door, allowing it will swing open (or not) like a double door.

Adding hinges should fill in the outer edges. Just really wanted to post something, so not all the way done, but a day's work left.

Once that is done, I'll be moving onto UVs then textures. My goal is to finish it all by February 9th, if not sooner.

(some more moving stuff, but that will be more clear in the future)

~~Back on the top, front on the bottom.~~

I've set a goal for myself to finish a piece every month. Most likely they will all be environmental pieces as I hope to build a strong portfolio that could land me a Environment Artist gig. With that, I'm doing my best to squeeze in at least three hours daily of Maya work. That isn't too strict as school and such takes priority for now. On that front though, I am getting crazy good grades! Mostly A's with some B's mixed in. So smaht :-)

** Edit Jan 24th - my licence for the UV program has expired so until I re-up that, I'll be shelving this :( **

Tuesday, January 15, 2013

Moving along...



Made some revisions to the pipe. The original was too plain, had no character (as just the mesh). Added some detail, yadda yadda...

The rectangle area that is circled in red is where the following door will be placed and  used to access the inside of these massive pipes.







Blam! A door, to scale. It's meant to be large enough to get large transport ships in and out to carry equipment, materials, workers, etc. It will swing open inward from the outer edges (like any double door would). You would be surprised how look it took me to decide on which way it would open. Couldn't slide up or down, not enough room for it to go, same with it sliding outwards. It is actually the forth version that I settled on. I thought it was going to be easy, but an easy door doesn't look cool. You need details!

Said details!

Not finished just yet, but I'll be finishing soon and the next post should be it all textured (texturing will help the details pop, and create the character of the door) ... maybe, still gotta do the inside/edges... and the door frame. Poop... Really shouldn't take too long though, already went through the "concept" phase, where I was just "throwing spaghetti on the wall and hoping it becomes art", as a teacher of mine has said.

Also, my engineering teacher in high school taught me KISS. Not the band... but Keep It Simple Stupid. ... Really got to work on the one.

Thursday, January 10, 2013

Pipe/Tube

This is an asset for a very large project that I've been slowly working on for several years. I'm trying to pump out certain completed assets for my portfolio. There seem to be lots of environment artist jobs out there, so I've got to continue improving my portfolio. That said, next I'll start working on the UVs and textures. Next post will most likely be the finished piece.

To give you a better idea of the size of this, here's it to scale next to your average 6ft person. Yes... it's big. One could even say ginormous, or upon see it say "Whoa...". It's "whoa-size".

The next step for this would be the interior... which will be a surprise for a later time.



Fun fact: "ginormous" is apparently an actual word (http://tinyurl.com/3xf7xy)

Wednesday, January 9, 2013

Face and neckline progress

Further progress of the face. Was having some problems with creating the right proportions and what not, which took a long time to fix, hence the long time between posts (also the Holidays and midterms).

First picture showing the face, neck and shoulder. In order to not spend to spend too much time on the character, I am only sculpting the anatomy that will be visible when she is clothed. Some day I hope to do a proper anatomy study.



The second picture being a close up showing off much of the detail in the face. Mainly the skin texture and cracks and such in the lips. Adding these little details add some much. Like with most forms of art, for the first 80% or so of the project it will only look ok, but when you add in the little details in the end, that is when it all comes together as something beautiful, which is why many artists are reluctant to show their works in progress. So why am I? For one, I would like to document my progress so I can look back and see what I have learned. Also I do this because a lot of family and friends don't have any clue of what I do, I hope this to be enlightening. Moving on!

There's still a little bit of work to be done on the head. Ears, basic toning and smoothing. Then it's to the hands (ugh), and finishing up the arms. Next would be adding clothing and hair! Very excited to start adding clothing.